In those sort of setups advance techs, points for getting to 3+ of tracks ect tend to outscore PI/A. In lower end game scoring conditions such as points for PI/A late I often like choosing factions that benefit from moving up the science track early. I think Terrans are still fine in other setups, but I would need to play them more to know. I can't imagine why the Terrans would be OP if the game didn't reward late game Gaia Planets or have end game scoring for Gaia Planets. I'm really curious to hear the perspective of someone who has played it more than I have, and with 4-player groups. What if, instead, the Final Scoring is Satellites and Federation Buildings? Couldn't the Ambas, Ivits, and Xenos just focus on Federations and Tech Track scoring, and let the Terrans have a bunch of Gaia planets? I know those cheap Gaia planets will give the Terrans some building blocks for Federations, but I really don't think that can outstrip the power of those other 3 races to form Federations. I feel like that might be strong.ģ) Couldn't other races just work on scoring points in totally unrelated ways, and not bother with that particular Round Scoring tile? I mean, sure, if it's a Final Scoring tile, then you're going to want to pick races that can compete but that tile won't be in most games. Or do you mean that they fly up the Gaia track, so that they can do a bunch of Gaia projects later?Ģ) What if a Gleen player gets a Gaiaformer or two, and then that Round Scoring tile comes up, along with the 3/GP tech tile? They would be scoring 9 points per Gaia planet (both from Gaia Projects started the previous round and from any remaining Gaia planets nearby). A couple of questions:ġ) Are you suggesting that the 3 R1 tech track moves from Bal'Taks' A+M opening are to be used on resource tracks (Economy and/or Knowledge)? You say they are ahead in resources so I'm assuming that's what you mean. The factions that can most easily do this are the Itars and the Bal Taks, but only factions that specifically short on power from outside the game like Xenos are weak for Gaia Projects. Additionally if GP for 4 points is in rounds 5 or 6, I think many factions should plan on scoring 12 points from this round's scoring probably coupled with GP for 3 point tech tile. Any faction that opens RL+TS+2M or RL+4-5M or A+1-2M should be able to match or exceed the economic development of Terrans. ![]() However, If Bal Taks open A+M the Bal are at least even or maybe even a little ahead on income. ![]() If Terrans open PI+2M and Bal Taks open RL+2M the Terrans are clearly ahead. I think Terrans being considered OP is actually a case of undervaluing other Gaia Project factions and playing them appropriately, especially in the early game. This means that few Gaias are actually on the board by round 4. Gaia Planets are highly contested in the early rounds, especially by fast expanding factions like the Ambas, Gleens, and to a lesser extent the Xenos. I think doing well with Gaia Planet scoring in rounds 4-6 and end game Gaia planet scoring comes down to Transdimensional Planets mostly.
0 Comments
Leave a Reply. |